The Convention Floor
We got to spend a lot of time on the convention floor on Friday, hours in fact, and we still didn't see it all. We were still discovering new nooks and crannies on Sunday.
Ultimately I think the best strategy for taking it all in is to avoid lines. Generally speaking the lines formed in front of the AAA titles. These are the same titles with huge marketing departments, so you are bound to already know a lot about the game. In fact, we generally knew which games we were going to buy and which we were going to skip.
Don't spend time on games you know you're going to buy! All you're doing is exposing yourself to spoilers, seeing early development bugs, or making yourself pine for a game not due out for 6 months. None of that is good!
Look at the both setup itself! Talk to developers about where the game is going, but don't wait in a line for 5 minutes of gameplay. It'll take you that long to figure out how to invert the mouse.
It was a lot more fun to talk to some of the indie game developers, and play games like Drumskullz and End of Nations. The draw of the AAA titles was clearly the booth itself. I mean, they had a TRON light cycle and a Nazgul. What more could you want?
One booth caught our attention because there didn't seem to be an entrance. In fact the whole thing seemed designed to prevent us from seeing what in the hell FireFall was.
After circling around we found the front where they were signing people up for their newsletter campaign. This is exactly what we don't want. We want to see the game itself.
Slipping by the front lackeys we found a sequestered booth were some guy was playing the game. He was explaining the action to two other guys, so we stepped up to listen.
We liked what we heard, so we started asking questions, a lot of questions. In fact, the guy was suddenly giving us a demo instead of the original visitors. We were just getting excited about the game when we were interrupted by one of the lackeys from the front.
It turns out this was FireFall's exclusive launch, and we had just crashed a press event.
They kicked us out. (yeah, that's twice in one weekend)
But we got what we wanted! And it turned out to be an exclusive!
Ultimately I think the best strategy for taking it all in is to avoid lines. Generally speaking the lines formed in front of the AAA titles. These are the same titles with huge marketing departments, so you are bound to already know a lot about the game. In fact, we generally knew which games we were going to buy and which we were going to skip.
Don't spend time on games you know you're going to buy! All you're doing is exposing yourself to spoilers, seeing early development bugs, or making yourself pine for a game not due out for 6 months. None of that is good!
Look at the both setup itself! Talk to developers about where the game is going, but don't wait in a line for 5 minutes of gameplay. It'll take you that long to figure out how to invert the mouse.
It was a lot more fun to talk to some of the indie game developers, and play games like Drumskullz and End of Nations. The draw of the AAA titles was clearly the booth itself. I mean, they had a TRON light cycle and a Nazgul. What more could you want?
One booth caught our attention because there didn't seem to be an entrance. In fact the whole thing seemed designed to prevent us from seeing what in the hell FireFall was.
After circling around we found the front where they were signing people up for their newsletter campaign. This is exactly what we don't want. We want to see the game itself.
Slipping by the front lackeys we found a sequestered booth were some guy was playing the game. He was explaining the action to two other guys, so we stepped up to listen.
We liked what we heard, so we started asking questions, a lot of questions. In fact, the guy was suddenly giving us a demo instead of the original visitors. We were just getting excited about the game when we were interrupted by one of the lackeys from the front.
It turns out this was FireFall's exclusive launch, and we had just crashed a press event.
They kicked us out. (yeah, that's twice in one weekend)
But we got what we wanted! And it turned out to be an exclusive!
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