A Whole Box of Q-Tips
Action Button prides themselves for being Game Critics instead of Game Reviewers. The difference is subtle, but important. A Game Reviewer plays a game and tells you how much fun can be gleaned for your $50. A Game Critic plays a game and tells you if culture has been improved by the development of this game.
For example, Traffic is an excellent movie from a Critics standpoint. Crash, Babel, The Aviator, are all examples of critically acclaimed movies. After watching these movies, odds are you will feel worse than when you started. This is a good sign that you've been 'cultured'.
Now that you and I are on the same page, I’m going to point you to an article by Action Button. This is a critics review of God's of War II. It's a long article chalk full of vulgar language, but it's worth the read.
Here's a snippet:
Ultimately, Mr. Toups is drawing a line between a game and interactive media. He's claiming that skill and strategy are a key part of games, and without them you really are partaking in an elaborate Choose Your Own Adventure novel. It's an important distinction that both designers and consumers need to understand.
For example, Traffic is an excellent movie from a Critics standpoint. Crash, Babel, The Aviator, are all examples of critically acclaimed movies. After watching these movies, odds are you will feel worse than when you started. This is a good sign that you've been 'cultured'.
Now that you and I are on the same page, I’m going to point you to an article by Action Button. This is a critics review of God's of War II. It's a long article chalk full of vulgar language, but it's worth the read.
Here's a snippet:
"This isn’t fun. It’s a nervous tick. It’s a bad habit. It’s obsessive compulsive behavior. It’s going through an entire box of q-tips in a day, because rubbing the inside of your ear feels so good the first time that you just can’t stop..."
Ultimately, Mr. Toups is drawing a line between a game and interactive media. He's claiming that skill and strategy are a key part of games, and without them you really are partaking in an elaborate Choose Your Own Adventure novel. It's an important distinction that both designers and consumers need to understand.
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